COMBing Through Time. 3D Models & Digital Object-Based Learning.

Published 28 September 2024
Anne

Exploring Digital Object-Based Learning in Archaeology: A Case Study on Interactive 3D Models

The integration of digital technologies in archaeology is opening new avenues for public engagement and education. One such approach, digital object-based learning (OBL), has been the focus of recent research conducted by our Master’s student, Anne Hagemeier. Her thesis investigates the potential of interactive 3D models as tools for enhancing the public's understanding and appreciation of archaeological artefacts, with a particular focus on an Iron Age comb as a case study.

This research seeks to assess the effectiveness of digital OBL in public outreach initiatives. The study involves creating a virtual learning environment enriched with interactive 3D models and contextual storytelling, aiming to make the experience more engaging and educational for a broader audience. By dissecting and reconstructing the Iron Age comb into a detailed 3D model, the project explores how these digital tools can bring ancient objects to life in ways traditional displays may not.

Anne Hagemeier’s work contributes to the growing body of knowledge on the use of digital tools in archaeology, offering insights into how these technologies can be harnessed to foster greater public engagement with our cultural heritage.

Read the thesis here: https://lup.lub.lu.se/student-papers/search/publication/9159755

Link to the Virtual Learning Environment: https://models.darklab.lu.se/dig_excav/TheCombStory/Home.html