Creating a 3D Textured Model of an Archaeological Artifact Using Reality Capture

Author: Danilo Marco Campanaro - Last Update: 2024-10-04 

Citation:

Campanaro, D. M., Dell'Unto, N., Dininno, D., DARKlab, Historical Museum, & Lund University. (2024, October 4). Create a 3D model of an archaeological artifact from photos using Reality Capture. Zenodo. https://doi.org/10.5281/zenodo.13889391

Tutorial

This two-part video tutorial provides a detailed walkthrough on using Reality Capture software to create a 3D textured model of an archaeological artifact from photographs. It addresses common challenges, such as managing different groups of photos where the artifact is positioned in various orientations, ensuring correct alignment in the software. The tutorial also covers how to remove unwanted elements, such as backgrounds or the base used during photography. Additionally, it explains the process of scaling the model accurately, whether through known measurements or special photogrammetric markers called targets, ensuring precision in the final result. Once these steps are completed, the tutorial moves into the creation of a detailed mesh and the application of high-resolution textures. Finally, it demonstrates how to export the model . By the end, viewers will have a clear understanding of the essential steps in the Reality Capture workflow, enabling them to produce accurate, high-quality 3D models of archaeological artifacts for a variety of purposes.

Part 01

Part 02

The content presented within this section has been created by the Swedish Infrastructure for Digital Archaeology (Swedigarch) and is made available for reuse under the Creative Commons Attribution (CC-BY) licence.

Page Manager: nicolo.delluntoark.luse | 2024-10-04