Creating and georeferencing a 3D textured model of a historic building in Reality Capture

Author: Danilo Marco Campanaro - Last Update: 2024-10-17 

Citation:

Campanaro, D. M., Dell'Unto, N., Lindgren, S., DARKlab, & Lund University Humanities Lab. (2024). Creating and georeferencing a 3D textured model of a historic building in Reality Capture [Data set]. Zenodo. doi.org/10.5281/zenodo.13946183

Tutorial

This two-part video tutorial provides a comprehensive, step-by-step guide to creating and georeferencing a 3D textured model of a historic building using Reality Capture. It covers the entire process, from photo alignment and importing GPS data from a text file to identifying and using ground control points (GCPs) to improve the alignment of model components and accurately georeference the point cloud. The tutorial also demonstrates model creation, cleaning, simplification, and texturing. In the final steps, the model is exported and imported into ArcGIS Pro .

Part 01

Part 02

The content presented within this section has been created by the Swedish Infrastructure for Digital Archaeology (Swedigarch) and is made available for reuse under the Creative Commons Attribution (CC-BY) licence.

Page Manager: nicolo.delluntoark.luse | 2024-10-17